![]() Once you've painted the armour textures save them as dds as this is the image format that the game requires. Their name usually ends wuth the _d.dds extension. You can immport the UV map image file you saved earlier into GIMP and use it as a pattern to paint the textures: this way you will know at any time what part of the sword you are painting.ĭiffuse maps contain mainly the colours of your armour. Next step is to paint the textures: to do this you can use a program like GIMP.
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